Level Up: Advanced 5th Edition

Memories of Holdenshire

When the adventurers awake in the catacombs below Northminster, they must unravel a mystery and escape the law! After frantic wagon chases, a wilderness journey, friendly hags, and a village fair, can they recover their memories of Holdenshire?

A starter adventure for 1st-level characters, this book gently introduces some of Level Up: Advanced 5th Edition's new rules.

You can play this adventure using the 5th Edition core rules or with Level Up.

To Save A Kingdom

All is not well in Hengistbury. Children have been disappearing into the Weirwood; howls of an unearthly nature have been echoing across the Fogmoor; and Three-Fingered Jake has been speading rumors of treasure and hauntings in the ruins of Brockendale Castle.  All this aside, however, tonight is a warm, balmy evening. Many of the villagers are gathered in and outside the Bleeding Heart Tavern, and troubles seem far away.

Well, except for that dragon in Skull Mountain.

Level Up: Advanced 5th Edition Starter Box

Coming Soon

The Level Up Starter Box includes an introductory adventure path consisting of three short adventures: Clan Erin's Moot, Valley of Misfortune, and Crypt Erin, set in a region of Elissar called Albia, a highland region of misty valleys and dark lochs. Each adventure is about 16 pages and designed for a single session of play and each comes with a double sided poster map and monster tokens.

D&D 5th Editon

Vault of Splintered Souls (Softcover; Coming Soon)

In the rolling hills of northwestern Ostinad there are ruins wrapped in darkness and haunted by horrors in Elissar’s distant past: Mal Takkar. Dreadful evils stalk the devastated landscape, shadows cast by the crumbling stone are longer than they should be, and it seems as though dawn is always late and sunset comes early. What once must have been a magnificent city is now home only to lethal monsters and powerful undead, eager to prey on unwary travellers or foolish adventurers that dare tread this forsaken place.

The origins of this dungeon are utterly lost, the bones of those that constructed it turned to dust by the rigours of time. Their ruins remain how- ever, instilled with a power that’s grown over the epochs as more fools become trapped exploring it. 


PDF Adventures

Ashes to Ashes

In the cold tundra of western Laskia there is a famous establishment that people travel from far across Elissar to visit: the Redstone Spa. The Ashe family have run it for generations but there are rumors that a rivalry is brewing between the sons and daughters of the proprietor Layla, and as she reaches the end of her life her offsprings’ pursuit to succeed her is becoming vicious. It’s said that several of their acquaintances have disappeared under mysterious circumstances, and talk about the Redstone Spa is now just as likely to be stories of siblings at odds as of the place’s beauty. This adventure for 4–5 PCs of 2nd level was desirably designed by Mike Myler, illustrated by Joyce Mauriera and Xanditz, and features cartography by Dyson Logos and Russ Morrissey.

Horror on the Lysymachus

A brutal murder has occurred on a small merchant ship in mid-ocean. The party uncovers not only evidence of unnatural violence but an unwelcome and unseen presence aboard the ship as well—now they must deal with both the mysterious killer and an increasingly hostile crew! While the adventure is set in the world of Elissar, it takes place mostly at sea so is easily transferred to any campaign. Diabolically designed by Anthony Pryor for 4–5 PCs of 3rd–5th level, illustrated by Júlio Rocha, featuring cartography by Umut Comak.

Dragon Turtle Surgery

The dragon turtle Damantharn (scourge of pirates and protector of the remote settlement of Swellgate) suffers from a terrible illness that resists magical healing. Without treatment they are certain to die—courageous and capable adventurers are needed to delve inside the dragon turtle’s very body to purge the plague from within! This adventure for 4 to 6 PCs of 4th–6th level diagnostically designed by Tyler Omichinski is set in Elissar, illustrated by Julio Rocha, and features fantastic cartography by Jori Hollander.

Northminster Job

The famed blade and heirloom of the Vivanti family—the Silver Orchid—is going to be stolen. They know because the burglars are the Florists, a brazen and talented group who've completed daring heists across the continent and have sent a calling card warning of the impending theft. The adventurers are tasked with ensuring it isn’t stolen or failing that to secure its return. Unfortunately an effective group of informants make all their preparations for naught and (after finding out how they were duped) it's a race to catch the Florists before the thieves can escape Northminster! This adventure in Elissar for 4–6 PCs of 5th–6th level was deceptively designed by Tyler Omichinski, features illustration by Júlio Rocha, and cartography by Umut Comak.

Under Wing

An ominous storm centered on the peak of Broktoth Mountain has grown to such immense size that it can be seen from as far north as Kroppa—signs of ill-omen joined by the shuddering of unquiet magma. There are more fell tidings too with workers in the Nalpine Forest reporting agitation among its fell beasts, and on the road to Icegarten caravans are despoiled and waystations destroyed. People seek safety in the village of Kroppa, but with commerce at a standstill it is becoming increasingly crowded and on edge. Before things come to a head however, the settlement’s karnir has offered a substantial reward to anyone who can uncover the cause and resolve the issue. This adventure in Elissar is for 4–5 PCs of 7th level, direly designed by Marc Kenobi, illustrated by Júlio Rocha, and featuring cartography by Umut Comak and Russ Morrissey.

Isle Slithers

Far removed from the mainland of Elissar, the people of Leapsheep rarely have any need for adventurers. Their recent troubles are unprecedented however, and in their desperation they’ve reached out to a noble on the mainland to hire help. They couldn’t have done so soon enough: the mysterious abductions plaguing the island are happening more and more frequently. To save Leapsheep Isle the party must explore this far flung bastion of civilization in the face of a diabolical threat as they reforge an ancient ritual to seal away an evil long forgotten. Includes a dire slitherer (CR 5), seaswarm (CR 2), slitherer (CR 3), and slitherer supreme (CR 14). This adventure for 4–5 PCs of 9th level was dubiously designed by Mike Myler, illustrated by Anastasia Emelyanova, and features the cartography of Dyson Logos.

Gul-Badur's Scales

The scales of the ancient gold dragon Gul-Badur have long resided in the Temple of Divine Truth. Used only in the most sacred rights and the swearing of oaths of the utmost importance, they are one of the faith’s holiest relics. A new Veritani, the highest member of her clergy, has delayed her ordination as the scales have been stolen by one of the temple servants and now the hunt is on! Includes a 5-piece print-out puzzle, radiant shards, and two NPCs (the CR 14 veritani and CR 7 sword of truth). This adventure for 4–5 PCs of 10th level was devoutly designed by Marc Kenobi, with gorgeous cover art by Júlio Rocha, and features the cartography of Umut Comak and Russ Morrissey. 

Peace in the Border Kingdoms

As forces mass along the Border Kingdoms of Elissar there is a fear of devoting too many resources to fighting incursions, of rulers becoming weak and inviting attacks from rivals. Instead they seek out experienced adventurers to parlay with the disparate groups and find a way to get them to stand down. These investigations uncover that more is afoot than a simple grab for power however, and to truly broker peace will mean shattering the hidden triumvirate pulling the strings. This adventure for 4–5 PCs of 10th level was dutifully designed by Charlie Brooks, illustrated by Júlio Rocha, and features the cartography of Umut Comak and Russ Morrissey. 

Elemental Adventure Path

Wildwyind’s Return. Ancient and terrible danger has been unleashed upon the realm of Ostinad, a tempest of such incredible size and ferocity that it threatens to tear the lands of the horse lords asunder. In the eye of this savage storm its calm winds swirl about a nameless temple in a forgotten canyon—and it is here where the primordial elemental Wildwynd whirls, growing in power with every passing day. To best this monster the party must discover and destroy shrines empowering it, though the bloody remains of those that have tried already prove that it is no simple or easy task. This mini-adventure for 4–5 PCs of 12th level is the first in a four part Elemental Adventure Path series set in Elissar, dreadfully designed by Mike Myler, illustrated by Asgraphics13, and featuring the cartography of Dyson Logos and Russ Morrissey.

Void Chrysalis. An ancient and primal force seeks to once more take hold in Elissar, an entity that consumes heat and light until all is as frozen as its soul. This chilling terror has been banished from the realms material but a relic able to bring it back—the Void Heart, a gemstone that distills the impossibly cold void into corporeal form—has reached chrysalis, its task nearly complete. For every drop of the entity it brings into the world the next winter in Elissar will last for another month, and its immediate effects are already troubling the land with only one gathered thus far. Delicately designed by Mike Myler as part of the Elemental Adventure Path, illustrated by Yihyoung Li, and featuring the cartography of Dyson Logos and Russ Morrissey. 

Storming Wrathua. A storm like no other rages in the distant Hinterlands with no sign of stopping any time soon—for this is no anomaly of weather but a living tempest. The adventurer Frida Montesro has learned this the hard way and fights an impossible battle against the furious elemental, unaware that unless others intervene it will stop at nothing to kill her and then slay everything else it can find! Daringly designed by Mike Myler as the third part of an Elemental Adventure Path set in Elissar, illustrated by Ikcaruz, and featuring cartography by Dyson Logos and Russ Morrissey.

Eruption Temple. The adventurers have beaten back a resurging tornado, put stop to the crystallization of an arctic entity of epic scale, and fought a living storm—then the dreams of flames begin, inexorably drawing them towards the far reaches of untamed mountains and possibly their doom. Once they have found Eruption Temple should the party fail to stop the machinations of the fiery avatar Derxan within these prophecies of mortals ended in cinders will spread across the face of Elissar to claim lives untold! Disputatiously designed by Mike Myler as the fourth part of an Elemental Adventure Path, illustrated by Riptaid, and featuring cartography by Dyson Logos and Russ Morrissey.

Green Dragon's Revenge

As a youngling the green dragon Aghrun was tormented by a group of adventurers, only barely able to escape with her life—now in adulthood, her wounds have healed but her pride has not. It is not all humanoids who bear the burden of her vengeance however, and she seeks only to torment the cruel breed of cowards who call themselves adventurers. To that end she's created a maze in her home in the overgrown Fernholm Forest, stocking it with all kinds of traps and tricks, and kobolds loyal to her wander about Elissar spreading rumors of great treasure awaiting in Fernholm. Unable to resist the lure of gold, adventurers are coming from all over and dying to Aghrun's delight. Can the party be victorious over both the dragon's traps and the others who seek gold and glory? This complete adventure can be run for both a party of 4–6 PCs of 16th level *or* competing parties of 12th level! Delightfully designed by Sarah Breyfogle, illustrated by Ellis Goodson, and featuring cartography by Meshon Cantrill and Russ Morrissey. 

Mini-Adventures

Border Kingdom Claims. A race of sorts is afoot in the Border Kingdoms thanks to a newly discovered silver deposit, and the Vorgaths are in need of capable adventurers to sift through their old estate to find proof that it is within the borders of their lands. They weren't the only nobles with this idea however, and a rival group is looking for the same deeds—with a plan to destroy the evidence! This mini-adventure for 4–6 PCs of 6th level was dedicatedly designed by Tyler Omichinski, illustrated by Indi Martin, and features the cartography of Dyson Logos. 

Conflicting Charms. While journeying the party wanders directly into a spat between monsters and the plight of their proxies. An item of great value to a pair of dryads has been taken by a trio of harpies and the fey will do anything they can to get it back—even appealing to passing adventurers without the aid of magic! Discerningly designed by Charlie Brooks, illustrated by Yeysson Bellaiza. 

Pathfinder 1st Edition

A PATHFINDER ROLEPLAYING GAME adventure taking characters from 1st-6th level!

A PATHFINDER ROLEPLAYING GAME adventure for 7th level characters.